http://www.huskermax.com/games/2012/vid/01/01.html
Since '94, the tunnel walk has become a tradition that, in part, defines the Nebraska game day experience. The 2012 version is, easily, the weakest ever broadcast by HuskerVision. In fact, it is one of the worst video animations that I have seen. Over-reliance on 2D imagery, a vague organizational structure which rips off its principle element (a field goal standard) from a retirement services commercial (roman column), video clips on generic ground planes and with generic sky backgrounds, and a complete lack of custom animation. Even the modeling of the stadium is off -- check out the realism of the North Stadium windows (flat blue gradient), field turf texture (none) & color (mint green), and absence of architectural detail. (See also the championship trophies: Sears' trophies are blue/grey and the AP trophies from '70/'71 are 2 dimensional.) BTW: are Devaney and Osborne hovering with the trophies above the field goal?
As for the "card stunts", which Nebraska has rarely (if ever) done: if you're going to go with it, go with it. The graphic approach to simulating fan cards is really poor as they make little effort to graphically account for aisles (where fans would be unable to hold cards) or even account for the reality of one fan=one card (especially gruesome with the "Can't be beat", "Won't be beat"). They are simply semi-translucent image overlays (not animated in any way).
In the days of Pixar and stadium renderings like these, it is simply unacceptable for an organization with Nebraska's resources and professionalism to present this weak of a product. Especially when you have graduate students on campus in architecture and video production that could have done 300% better on a few week's notice.
By comparison, I believe that the 1999 tunnel walk is far more inspired and creative:
[video=youtube;OAeWSF5VetU]http://www.youtube.com/watch?v=OAeWSF5VetU&feature=player_detailpage[/video]
...completely different approach a decade later, but still with much higher production quality:
[video=youtube;fX1PafJoOk8]http://www.youtube.com/watch?v=fX1PafJoOk8[/video]
What do you think?
Since '94, the tunnel walk has become a tradition that, in part, defines the Nebraska game day experience. The 2012 version is, easily, the weakest ever broadcast by HuskerVision. In fact, it is one of the worst video animations that I have seen. Over-reliance on 2D imagery, a vague organizational structure which rips off its principle element (a field goal standard) from a retirement services commercial (roman column), video clips on generic ground planes and with generic sky backgrounds, and a complete lack of custom animation. Even the modeling of the stadium is off -- check out the realism of the North Stadium windows (flat blue gradient), field turf texture (none) & color (mint green), and absence of architectural detail. (See also the championship trophies: Sears' trophies are blue/grey and the AP trophies from '70/'71 are 2 dimensional.) BTW: are Devaney and Osborne hovering with the trophies above the field goal?
As for the "card stunts", which Nebraska has rarely (if ever) done: if you're going to go with it, go with it. The graphic approach to simulating fan cards is really poor as they make little effort to graphically account for aisles (where fans would be unable to hold cards) or even account for the reality of one fan=one card (especially gruesome with the "Can't be beat", "Won't be beat"). They are simply semi-translucent image overlays (not animated in any way).
In the days of Pixar and stadium renderings like these, it is simply unacceptable for an organization with Nebraska's resources and professionalism to present this weak of a product. Especially when you have graduate students on campus in architecture and video production that could have done 300% better on a few week's notice.
By comparison, I believe that the 1999 tunnel walk is far more inspired and creative:
[video=youtube;OAeWSF5VetU]http://www.youtube.com/watch?v=OAeWSF5VetU&feature=player_detailpage[/video]
...completely different approach a decade later, but still with much higher production quality:
[video=youtube;fX1PafJoOk8]http://www.youtube.com/watch?v=fX1PafJoOk8[/video]
What do you think?
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